RESUMÉ

Work Experience

Mar 2022 - today

MID 3D GAME ARTIST
// MOOCHIES TECHNOLOGIES

I'm responsible for creating 3D characters and environments for the games we designed at Moochies Technologies. The particularity about this job is that we make games for a smartwatch with android technology, which makes it very challenging because of the size of the screen and capacity of the device.

May 2019 - Sep 2020

MID 3D GENERALIST
// ATMO DIGITAL

I've developed many arch viz projects for expos and stands, as well as animations for corporate videos for many clients, such as EY, Softys, Swift, Bradesco, Cacau Show. In this position I was also responsible for some compositing and motion design, thus it was a great opportunity to learn those skills as well.

Oct 2020 - Feb 2022
Feb 2015 - Apr 2019

FREELANCER 3D ARTIST

I've developed projects of visual communication (opening animation for an independent movie studio), modelling for games and a great number of sceneries for a short movie named Kevin. I've also had some clients with whom I could deliver 2D artworks, which expanded even more my skills. Besides, I've worked on some personal unpaid projects, which are displayed on my portfolio.

Oct 2013 - Jan 2015

JUNIOR 3D MODELLER
// MW2 MARKETING GROUP

I was responsible for creating objects in 3D through modelling and rendering, in order to showcase products for promotional marketing. I've worked with some clients such as Unilever, SC Johnson, Heinz, JBS and many more. Since it was my first opportunity in the industry, it was very challenging, but I could learn a lot, specially 3DsMax and Vray tools.

 

EDUCATION

Graduation and Courses

Jan 2014 - Dec 2015

GRADUATION DEGREE ~ AUDIOVISUAL PRODUCTION
// FMU - FIAM FAAM

I have a degree in Audiovisual Production, where I've learned the necessary skills to make projects for TV, radio, and movies. I've made two fictional short movies and a documentary, where I was responsible for the producing and creation of visual identity.

Jul 2012 - Jul 2013

VOYAGE ~ 3D ARTS COURSE
// MELIÈS SCHOOL OF ANIMATION

This course has provided me the base and necessary tools to make me a 3D generalist, with knowledge in modelling, animation, lookdev, render, editing, and other necessary stages of animation creating. The final project was to make a full short movie from scratch.

Oct 2009 - Oct 2011

GAME DESIGN ~ TECH SCHOOL
// SAGA SCHOOL OF ARTS, GAMES AND ANIMATION

As I finished this course, I was able to know the basic tools of games creation, such as 3D software packages and a bit of programming. I've developed together with my team a fps game, which we presented at an expo in São Paulo.